![]() This is actually relatively easily done, since it's already possible to make classes that can't be put into a party with certain other classes, including others of their own. However, in terms of balancing, well, first of all is that it's probably for the best you prevent more than one 'vore' class from being in the same party. Because we have no idea if the code used for the 'capture' moves works both ways, since not all mechanics seem to do so(if they did, I would have expected at least a couple 'large sized' character classes at this point) ![]() Hmm, giving such a move to a party member presents its own set of difficulties.
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